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  • Notation: responsible for the notation of the diagrams, could be Java or UML notation
  • Guillemet: responsible for the guillemets ( <<, >> ) of the diagrams


  • Icons: responsible for the icons that can be put on the node of the mind map
  • Clouds: responsible for the clouds that can be put around the nodes


  • Next Piece Box: responsible for showing the next piece box on the game


  • EnvironmentLock: responsible for locking the data base
  • Checksum: responsible for validating the checksum of the operations
  • TruncateDB: responsible for allowing the truncate of databases
  • DeleteOP: responsible for allowing the delete operation on databases
  • LookAHead
  • Evictor
  • NIO

House Structure:


  • Dynamically turn off any calls back to the platform

Sales Scenario:


  • Persistence Mechanism (In Memory, Database (implies Transaction Mechanism))
  • Transaction Management (optional feature, requires Database)
  • Distribution (optional feature)
  • Complaint (different options, such as Animal, Food, and so on)
  • ...

Some design rules implemented using ecesarj have been detailed

Some design rules implemented using escala are explained here.

-- RodrigoBonifacio - 16 Aug 2010 -- RodrigoAndrade - 12 Aug 2010

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